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Introducing Host Mode – a new way to share live channels without leaving the comfort of your home chatroom.
What is Host Mode?
Imagine you’re done broadcasting for the day, and about to go offline. Rather than just signing off, Engage Host Mode! Your chatroom remains entirely the same, but your video player is replaced with an embedded version of whichever channel’s stream you decide to host. Now you and your chat community can continue to hang out even after you’ve gone offline.
Host mode gives a broadcaster the ability to host another channel’s live broadcast on his or her own channel page. Any broadcaster can host another channel, and any channel can be hosted. It works just like using an embedded player on another website, except it works directly on Twitch.
If you’ve ever wanted to share your awesome tablet video game skills with the rest of the world, your time has come!
The NVIDIA SHIELD tablet is the first mobile device to integrate Twitch broadcasting. This means that virtually any Android game running on the SHIELD tablet can be broadcast to Twitch with a few simple taps.
It’s an exciting time to be an Android user because today marks the release of version 3.0 of Twitch for Android!
As we continue to deliver on our promise to add server capacity in Europe to keep up with growing demand, we recently upgraded several of our Points of Presence (POPs) in Europe. Now we can sit back, throw on some Sandstorm, and hold on to our butts while we serve the best gaming action to the world.
Here are the upgrades by location:
- Frankfurt: 2,450% server capacity (yes, two thousand four hundred fifty percent)
- Amsterdam: 400% server capacity
- Prague: 200% server capacity
- Stockholm: 200% server capacity
We’ll continue to update after every infrastructure upgrade/addition. Thanks again for using Twitch!
Editor’s note: This is a follow up to the introduction of the “Other” folder in Messages.
Don’t want to miss a single, solitary message on Twitch? We got ya covered. We’ve added the ability to opt out of the Other folder. Simply go to Settings > Security & Privacy and select Opt Out of Message Filtering. It’s as easy as that. This will remove the Other folder and show all messages in your Inbox instead.
Change your mind? No worries. You can turn the Other folder back on at any time.
We want you to be able to watch Twitch from anywhere, regardless of the device you’re using. That’s why we decided to update our mobile web channel page.
- If you have a scheduled inVideo Promotion that appears during the first 13 seconds of your YouTube video, we will offset this promotion to start at 14 seconds.
- This allows for the Twitch Live Annotation to appear at 3 seconds and last for 10 seconds.
We’ve been humbled by the response so far to V1 of Twitch Live Annotations. In going through all your feedback, we found some common questions that we wanted to address.
Please note:We have discovered a YouTube bug that prevents annotations from showing sometimes. We’re working with YouTube’s team to iron this out as quickly as possible and will keep you updated. Thank you for your patience!
Letting your audience know when you go live can be a lot of work. Chances are you maintain a presence on at least one social network, potentially two, if not three or four (we can keep counting … five, six, seven …). Our goal is to help you reach as many of these networks as quickly and easily as possible, each time you go live.
You can already manage your Twitch account so that your Twitch, Twitter, and Facebook followers are alerted when you begin a broadcast. Now, we’re excited to introduce a powerful new way to alert your audience: Twitch Live Annotations for YouTube.
by: Ben Swartz and Josh Tabak
As some of you have already noticed, we’ve been experimenting with new ways to discover Counter-Strike: Global Offensive broadcasters. We’ve wanted to try using game metadata – organized information that describes what’s happening inside of a broadcast – to augment the standard Twitch experience for some time. With the cooperation and help of Valve, we’re excited to bring you the first version of an advanced directory, one which we hope will make it easier to find interesting content.
Last week we posted about some internationalization changes. You may not have noticed a ton, but this was actually a pretty major code change that affected most pages on the site and touched four code bases. This week, we’re diving below the surface to take a look at the rest of the internationalization iceberg.
We’re committed to building a place where people from across the globe can come together to share their gaming experiences. You’ve probably heard of our ongoing effort to improve our global quality of service, and today we’re taking a different type of step towards improving the Twitch experience for our international audience.
This is part two in a three part series on our statistics pipeline. The first part described our pipeline. In this part, we’ll go into detail concerning particular design decisions. The third part will cover the history of analytics at Twitch. Head over to our team page to get to know more about what we do.
When bringing together our Data Science team we established a clear goal:
Make our co-workers want to give us their data.
Editor’s Note: This content is also mirrored on the author’s personal blog. So check that out, too, for this and other musings.
This is part one of a three-part series covering all aspects of our data analysis. This part describes our pipeline. The second part will go into detail concerning particular design decisions. The third part covers this history of analytics at Twitch.
In the beginning, we logged all of our data to Mixpanel. As our user base grew, we logged an increasing number of events; this growth in data points vastly outstripped our user growth to the point where we were sending Mixpanel billions of events per week. As our growth continued, we have needed to make better decisions based upon joining different events to gain really deep insight into our users’ behaviour. Count based metrics, such as those provided by Mixpanel or statsd, are insufficient when it comes to this and given the ever increasing cost of Mixpanel, we brought together a team to work on storing our event data in an economical fashion while providing the tools to query the data without these downsides.
Twitch Engineering is very excited about our new Group Chat feature – not only because it’s friggin’ awesome, but also because we have been using it to facilitate broader improvements to our chat architecture. These changes are aimed at improving our QoS – we hate dropped messages as much as you. For this post, I’d like to give an overview of some of the things we’ve been doing to improve overall chat reliability over the past few months.
One of Twitch Engineering’s long-term goals is to move away from a monolithic Ruby on Rails application toward a Service Oriented Architecture, where each feature of the site is a separate component. Our Group Chat design facilitates this drive by creating a new service that will warehouse all chat data (mod lists, Chat colors, etc), data that has historically existed in databases owned by our Rails system. This data migration is currently a work-in-progress.