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NOTE: For the full press release, click here.
Today we announced the Twitch Mobile Software Development Kit (SDK). This new game developer tool will enable the live broadcasting, capturing and archiving of mobile games. This latest innovation will help mobile gaming companies reach the Twitch community directly from their devices and across other platforms as well.
A couple of weeks back, we completed an upgrade of the Twitch London Point of Presence (POP). As a result, we can serve you with an additional 200% of capacity and accept more ingests (broadcast) through LHR.
We’ve got more infrastructure upgrades and additions on the way, so stay tuned for the future.
As chat is undoubtedly a VERY important feature to our community, we’re working on a series of chat updates to improve server-side and client-side performance and functionality. These updates will roll out over the coming weeks.
Starting today, you may begin to see a notice on Partner channels when an advertisement can’t be loaded. This message is dismissible and will only last the length of the advertisement(s) you didn’t see. This is the first in a series of experiments on partner monetization based on direct partner feedback.
We recently upgraded our Twitch Los Angeles Point of Presence (POP), increasing its serving capacity by roughly 400%. This upgrade also increased ingest (broadcast) capacity.
We may also have installed a Sound Blaster 16 sound card, a vintage Anderson-Jacobson acoustic modem for backwards compatibility, and a cutting edge Courier External 56K* V.92 Global Dial-up Business Modem.
We continue to work on capacity additions and upgrades, so keep an eye out for future announcements.
FIRST: We’re keenly aware and sympathetic to the notion that less latency will make social interaction better. We care very much about interactivity and continue work to deliver less overall latency. We assure you we have not directly imposed any latency on top of what the system currently delivers.
As the new video system has been 100% live for a week, we wanted to provide an update on its performance and address the feedback and concerns some of you have posted.
Previously only available from the “Following” directory in the left navigation of the site, you now have access to all your followed channels in a persistent right-hand navigation across all Directory pages.
You’ll see all the channels that you follow, with live (“Online”) channels at the top and non-live (“Offline”) channels in a list at the bottom. Navigation through all of your followed channels is now much easier and more fluid.
Over the past year, we’ve been hard at work on massive improvements to the video system. Our goal is to improve the video system’s stability and scalability so that we can offer the best quality video to as many users on as many platforms as possible, all while we continue to experience explosive growth.
For over a year, we’ve been building a new in-house video system that will allow us to scale to the rapid growth of our platform. Part of this process involves updating the current video player. The update to the video player affects anyone out there that embeds the Twitch player on your websites.
If you embed Twitch content on your site, make sure to check your embed code. If you use:
You’ll notice this is basically a change from Justin.tv to Twitch.tv. (The latter player is already live!) With this one simple change, your embed experience will be seamless when the new player goes live and the old player is decommissioned.
We’ll have more to tell you very soon, so thanks for tuning in and utilizing all Twitch has to offer!
Editor’s note: This is the first in a new, ongoing series of blog posts dedicated to keeping our users informed of what we’re doing to improve service around the world. We’ve received a great deal of feedback from you all on Twitter, Facebook, reddit, Team Liquid, in person, et cetera. We want you and your friends to use our service because it’s the best. We want you to know what we’re doing to make it the best.
It’s been a while since we talked about either the eSports communities or European audience here on Twitch.
If you are currently or have in the past used XSplit to stream to Twitch, please read this carefully.
It has come to our attention that various data on XSplit’s servers have been compromised. In particular, your XSplit credentials (account name and password), as well as your Twitch account name and stream key may have been exposed. Such exposure might allow an external party to broadcast to your Twitch channel.
Please see this XSplit announcement for more details.
Today we’re pleased to announce that a future GeForce Experience update will introduce Twitch streaming, enabling those ShadowPlay users to stream their captured gameplay direct to Twitch!
/This blog is a follow up to our previous blog on this subject.
We started this week off by implementing our new transcode labeling and resolution changes. While we checked our systems and made initial tweaks, we also followed your feedback to these changes. Considering the lack of communication we provided and an unnecessarily silly tweet, we could clearly see that many of you were frustrated. It’s been an interesting 48 hours.
These initial configurations were not meant to be final. Our intent was to make changes as we evaluated functionality of the new system and reviewed your feedback. While we erred on the side of providing the best mobile experience (Low = 240p and Medium = 360p), we left our Web users wanting more (ie, 480p).
Here is our plan for making a few adjustments now and more later.