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It’s a wide world of gaming out there. We would know. And keeping up with new releases can be overwhelming. Especially those from smaller developers. Well, prepare to be overwhelmed no more.
Introducing the Twitch Indie Spotlight, a special promotions program designed to help smaller game publishers and developers build an indie community on Twitch, and to help viewers discover something new.
Starting this July, Twitch will give an indie developer the chance to highlight a game every month. You’ll be able to watch featured streams, hear from the developers, and check out the game in action right here on Twitch.
The first game in the Indie Spotlight is Vainglory. A new MOBA designed specifically for touch interfaces like iOS and Android. In fact, it was so well designed it received an Apple Design Award at WWDC 2015.
We’ll be celebrating it’s global release LIVE on July 1st with a 24 hour stream. The first two hours will be broadcast directly from Twitch HQ where the developers will take on players from across the globe. We’ll continue the spotlight throughout the month with exclusive streams showcasing the game and all it’s innovative touchy features.
Vainglory Indie Spotlight schedule:
Catch everything at twitch.tv/vainglory
July 1st at 2PM PDT – 24 Hour Global Launch Celebration
July 8th, 15th, and 22nd at 2pm PDT– MOBA pro Zekent hosts a weekly stream introducing newcomers to Vainglory
With Halloween on the horizon, what better time than now to stream #killallzombies, a new horror game that launched today for PlayStation 4. It’s the latest in a growing list of games that utilize Twitch chat commands to affect gameplay.
Read all about the game and the dozens of different ways to use commands in Twitch chat on the PlayStation blog here.
If you see folks streaming the game, here are some cool commands you can unleash in chat: arena dongered, dealwithit, gieff death!, idkfa, dogwatch, wrong dongerhood, pewpewpewpew, raise your pitchforks!
I can’t tell you what they do, because then I would have to kill you (unless the command does that, which gets me off the hook). Also, each command requires a certain amount of mentions in chat before they come to life (or to death, if you use the right one). Are these play on words killing you? Well, if you play with some of these words, they might kill a zombie instead. Okay, I’m out of material, so go see if anyone is streaming it right now by visiting our #killallzombies directory.
Remember when y’all went crazy like Sander Cohen for TwitchPlaysPokemon (still going strong!), and then helped Choice Chamber make its Kickstarter goal, and soon after started dropping chat commands into streams of Daylight and Dead Nation: Apocalypse Edition? Well, the Twitch Play Game genre is about to get its latest chatsourced challenge thanks to CrowdPlay from Overwolf.
CrowdPlay is a toolset that lets all of you play games together by entering commands into the chat (sound eerily familiar?). But the difference is Overwolf plans to simplify the process by building tools to enable any of you with a basic level of tech savvy to set up your own CrowdPlay events.
If you hop on over to Overwolf’s TwitchCrowdPlay channel, they are previewing this feature with Final Fantasy VI as an example of what you can soon construct with Overwolf’s tools. (Be sure to scroll below the video player for more info.) Will it be chat-astrophic or chat-tastic? Whatever it is, let’s hope you have better play on words to describe it.
Twitch Engineering is very excited about our new Group Chat feature – not only because it’s friggin’ awesome, but also because we have been using it to facilitate broader improvements to our chat architecture. These changes are aimed at improving our QoS – we hate dropped messages as much as you. For this post, I’d like to give an overview of some of the things we’ve been doing to improve overall chat reliability over the past few months.
One of Twitch Engineering’s long-term goals is to move away from a monolithic Ruby on Rails application toward a Service Oriented Architecture, where each feature of the site is a separate component. Our Group Chat design facilitates this drive by creating a new service that will warehouse all chat data (mod lists, Chat colors, etc), data that has historically existed in databases owned by our Rails system. This data migration is currently a work-in-progress.
Do you like watching games on Twitch? Do you like chat? Do you laugh maniacally in your chamber of solitude imagining yourself as an all powerful being with the ability to control the fate of others? Well, have we got a game for you! Choice Chamber.
NOTE: For the full press release, click here.
Today we announced the Twitch Mobile Software Development Kit (SDK). This new game developer tool will enable the live broadcasting, capturing and archiving of mobile games. This latest innovation will help mobile gaming companies reach the Twitch community directly from their devices and across other platforms as well.
You may already know that Twitch broadcasting is coming to Xbox One on March 11. Did you know that Major Nelson already has his hands on a Twitch-enabled Xbox One and will broadcast for the very first time tonight – Monday, March 3 at 8pm PT (11pm ET)?
Be sure to tune in to Major Nelson’s Twitch Channel to check it out. He’ll playing some Plants vs. Zombies™ Garden Warfare with some of his Microsoft pals.
TwitchPlaysPokemon has captured everyone’s attention (and an occasional Pokémon) by letting you play a hand in the adventure. While it’s definitely a rough proof of concept as the first of its kind, we’re excited to see the high level of engagement it has received and that others are tapping into Twitch as a platform that lets viewers interact on a whole new level.
For over a year, we’ve been building a new in-house video system that will allow us to scale to the rapid growth of our platform. Part of this process involves updating the current video player. The update to the video player affects anyone out there that embeds the Twitch player on your websites.
If you embed Twitch content on your site, make sure to check your embed code. If you use:
You’ll notice this is basically a change from Justin.tv to Twitch.tv. (The latter player is already live!) With this one simple change, your embed experience will be seamless when the new player goes live and the old player is decommissioned.
We’ll have more to tell you very soon, so thanks for tuning in and utilizing all Twitch has to offer!
On Twitch’s road to ubiquity, spanning hardware, software and services, our latest news is that we’re coming to Ubisoft’s Uplay PC 4.0. The Uplay Win program, which allows members to earn prizes through Ubisoft game achievements, will feature the integration of Twitch starting in October 2013.
One of the spotlight titles from Microsoft’s Xbox One reveal at E3 2013 was Project Spark, a game about making games, from Team Dakota (rather than having me describe it in detail, just check out the trailer). If you liked what you saw then (or just now), be prepared to learn even more about this creating, sharing, and playing experience during their upcoming demo on Twitch.
Gaijin Entertainment, the developers behind the free-to-play air combat title, War Thunder, are the latest to integrate Twitch into its game. With the 1.31 global update, War Thunder players now have access to one-click broadcasting to Twitch. It definitely has a few fans here in the office, and so we encourage you to check out War Thunder today and broadcast your gameplay to Twitch! For more information, check out the War Thunder blog.
Twitch is all about making it easier for gamers to share their gameplay with friends. The Twitch Broadcasting SDK makes that easier than ever, allowing game developers to build the Twitch experience directly into their games with a click of a button. Now we’re taking that a big step further by opening the developer program to the entire developer community, complete with an innovative new set of tools and resources.