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Twitch Engineering is very excited about our new Group Chat feature – not only because it’s friggin’ awesome, but also because we have been using it to facilitate broader improvements to our chat architecture. These changes are aimed at improving our QoS – we hate dropped messages as much as you. For this post, I’d like to give an overview of some of the things we’ve been doing to improve overall chat reliability over the past few months.
One of Twitch Engineering’s long-term goals is to move away from a monolithic Ruby on Rails application toward a Service Oriented Architecture, where each feature of the site is a separate component. Our Group Chat design facilitates this drive by creating a new service that will warehouse all chat data (mod lists, Chat colors, etc), data that has historically existed in databases owned by our Rails system. This data migration is currently a work-in-progress.
Do you like watching games on Twitch? Do you like chat? Do you laugh maniacally in your chamber of solitude imagining yourself as an all powerful being with the ability to control the fate of others? Well, have we got a game for you! Choice Chamber.
NOTE: For the full press release, click here.
Today we announced the Twitch Mobile Software Development Kit (SDK). This new game developer tool will enable the live broadcasting, capturing and archiving of mobile games. This latest innovation will help mobile gaming companies reach the Twitch community directly from their devices and across other platforms as well.
You may already know that Twitch broadcasting is coming to Xbox One on March 11. Did you know that Major Nelson already has his hands on a Twitch-enabled Xbox One and will broadcast for the very first time tonight – Monday, March 3 at 8pm PT (11pm ET)?
Be sure to tune in to Major Nelson’s Twitch Channel to check it out. He’ll playing some Plants vs. Zombies™ Garden Warfare with some of his Microsoft pals.
TwitchPlaysPokemon has captured everyone’s attention (and an occasional Pokémon) by letting you play a hand in the adventure. While it’s definitely a rough proof of concept as the first of its kind, we’re excited to see the high level of engagement it has received and that others are tapping into Twitch as a platform that lets viewers interact on a whole new level.
For over a year, we’ve been building a new in-house video system that will allow us to scale to the rapid growth of our platform. Part of this process involves updating the current video player. The update to the video player affects anyone out there that embeds the Twitch player on your websites.
If you embed Twitch content on your site, make sure to check your embed code. If you use:
You’ll notice this is basically a change from Justin.tv to Twitch.tv. (The latter player is already live!) With this one simple change, your embed experience will be seamless when the new player goes live and the old player is decommissioned.
We’ll have more to tell you very soon, so thanks for tuning in and utilizing all Twitch has to offer!
On Twitch’s road to ubiquity, spanning hardware, software and services, our latest news is that we’re coming to Ubisoft’s Uplay PC 4.0. The Uplay Win program, which allows members to earn prizes through Ubisoft game achievements, will feature the integration of Twitch starting in October 2013.
One of the spotlight titles from Microsoft’s Xbox One reveal at E3 2013 was Project Spark, a game about making games, from Team Dakota (rather than having me describe it in detail, just check out the trailer). If you liked what you saw then (or just now), be prepared to learn even more about this creating, sharing, and playing experience during their upcoming demo on Twitch.
Gaijin Entertainment, the developers behind the free-to-play air combat title, War Thunder, are the latest to integrate Twitch into its game. With the 1.31 global update, War Thunder players now have access to one-click broadcasting to Twitch. It definitely has a few fans here in the office, and so we encourage you to check out War Thunder today and broadcast your gameplay to Twitch! For more information, check out the War Thunder blog.
Twitch is all about making it easier for gamers to share their gameplay with friends. The Twitch Broadcasting SDK makes that easier than ever, allowing game developers to build the Twitch experience directly into their games with a click of a button. Now we’re taking that a big step further by opening the developer program to the entire developer community, complete with an innovative new set of tools and resources.
Today we launched a new version of our SDK with a wealth of new features and functionality. We also launched a new Developer Portal where the developer community can gather and get access to the Twitch toolkit for developers.
Hi-Rez Studios is the latest developer to integrate the Twitch Broadcasting SDK into its games, as one-click Twitch broadcasting is now readily available in the god-based MOBA title, SMITE. Not only can you share your SMITE gameplay direct to Twitch, but doing so will net you the exclusive Twitch Ymir cosmetic skin, seen above.
You may have noticed back in December that Evolve, the growing social network and collaboration platform for gamers, announced their intention to integrate Twitch broadcasting directly into their platform. Now they’re debuting the product this week at the Game Developers Conference. See below for details from the official press release and a screenshot of the integration in action:
March madness indeed. Quickly on the heels of what was by all accounts an amazing PAX East, Twitch is headed right into the Game Developers Conference (GDC). GDC is the world’s largest and longest-running professionals-only game industry event. This is where game developers, designers, publishers (and the ecosystem that supports them) get together to geek out about video games the industry that supports them.
Here at Twitch we envision a future in which playing a game is the same as broadcasting one. You may have heard about in-game integrations Twitch streaming with Call of Duty: Black Ops II, Planetside 2, and EA Origin, among others. These kinds of integrations remove the hardware/software barrier to streaming your gameplay, and make it a native feature in the game itself.