We recently posted a reminder about our Terms of Service in relation to conducting promotions since we wanted to ensure everyone understood the laws and regulations (beyond the borders of Twitch) that govern such activities. Based on the feedback from our global broadcasters, we’ve revised our Terms of Service, including our promotional guidelines, to be more international in scope. We appreciate hearing from community members from around the globe, so thanks for bringing your concerns to our attention.
Here are the new terms as relates to promotions:
There’s a ton of content every single week on Twitch from new game releases, to industry events and million-dollar esports circuits. We’re making it our mission to help cut through the noise by presenting the largest, most relevant events and happenings on Twitch in the fourth episode of Twitch Weekly. Join us for the fourth episode and let us know what you think in the comments below!
Click here for full schedules and more information:
This is part two in a three part series on our statistics pipeline. The first part described our pipeline. In this part, we’ll go into detail concerning particular design decisions. The third part will cover the history of analytics at Twitch. Head over to our team page to get to know more about what we do.
When bringing together our Data Science team we established a clear goal:
Make our co-workers want to give us their data.
UPDATE (4/17): Choice Chamber is now funded! Thanks to the Twitch community for giving the final push. You all made the right choice.
UPDATE (4/16): Click this link for the Reddit AMA.
Today, we’re very excited to announce our intent to match the funds needed for Studio Bean to launch Choice Chamber, the first game built specifically for Twitch. Studio Bean currently has a Kickstarter that needs to reach $30,000 in pledges by 7:00pm PT on Sunday, April 20th. We’ve offered to match the remaining amount at the time of this announcement to help turn this concept into a reality! This means we’re covering half of what remains to be raised and are looking to our community to assist with the rest.
Choice Chamber was specifically designed from the ground-up for use with Twitch. In the game, the player fights off a never-ending horde of enemies in dangerous chambers. However, it’s the viewers who decide the player’s fate, as they constantly give input via chat to change the game in real time.
To get the Twitch community involved in Choice Chamber, we’ve recruited some of your favorite Twitch broadcasters to play the game. Here is today’s schedule for the Twitch channels that will broadcast Choice Chamber (all times Pacific):
Twitch is now more than ever a multi-screen experience. The landscape on which the community interacts with Twitch now spans Web, mobile (iOS and Android), and console (Xbox 360, Xbox One and PS4). And that list is sure to grow.
The design team has a particularly challenging job: ensuring that the Twitch experience is as seamless as possible across all those platforms, both current and future.
Today, we launched a simple but profound feature: “Infinite Scroll.” This allows the user to browse Twitch directory pages (by game, channel, etc.) without that pesky “Load More” button. Now it’s a seamless scrolling mechanism that gives you immediate access to a deeper browsing experience that is much more like iOS or Android tablets.
There’s a ton of content every single week on Twitch from new game releases, to industry events and million-dollar esports circuits. We’re making it our mission to help cut through the noise by presenting the largest, most relevant events and happenings on Twitch in the first episode of Twitch Weekly. Join us for the third episode and let us know what you think in the comments below!
Click here for full schedules and more information:
Today we’re proud to announce our official sponsorship of Lone Star Clash 3 (LSC3), an up-and-coming, grassroots esports event taking place on May 3rd & 4th live from Austin, Texas.
The event includes two $15,000 tournaments across League of Legends and StarCraft II. The contestants come from both the world’s premier esports professionals and teams, as well as the strongest collegiate esports hopefuls. League of Legends fans will be able to catch the final four teams in the IvyLoL collegiate finals, while StarCraft fans will get a chance to see one Collegiate StarLeague qualified player go up against the likes of Jaedong and Polt in the main StarCraft 2 tournament.
Alongside sponsoring Lone Star Clash 3, we’re also supporting the two LSC3 StarCraft II qualification tournaments this week by covering 100% of the flights and hotel accommodations for the finalists. The qualifier winners will get a free ride all the way to Austin to participate in this awesome event!
We’re proud to support grassroots events like LSC3 that cater to the professional and collegiate esports communities. If you would like to support Lone Star Clash 3, you can do so by contributing to their indiegogo campaign.
As the exclusive streaming partner of ReedPOP and in partnership with Newegg, the official PAX East E-tailer, Twitch is excited to bring the PAX East 2014 experience to you. We’ll have a booth (#936), live broadcasts, demos, giveaways, and so much more. In addition to broadcasting from our booth, we’ll also have live broadcasts from two key stages at PAX East on the Twitch/PAX East Event Portal. (<— Click that link now!) This portal is the primary destination to view all PAX programming.
Our booth offers severals ways for fans to experience Twitch. We’ve got a bunch of Twitch-enabled next-gen consoles with headsets from Turtle Beach, Twitch’s official audio partner. The first 250 visitors a day to the booth who try their hand at broadcasting from one of these interactive stations will get a Twitch swag bag with a limited edition t-shirt and commemorative pin!
You may have noticed store.twitch.tv with a countdown timer that started on April 1st. It wasn’t an April Fool’s joke, only because we have no sense of humor/humour. Obviously.
We’re pleased to announce that the Twitch Store is back in business on Monday, April 7th, 2014, at 6p PT. This time, we’re playing for keeps. We’re opening up this eStorefront to brand you in fine linens 24 hours a day, 7 days week, to infinity and…
HOLD EVERYTHING! You said 2000 Purple Hoodies?!?!
To give this store a proper open (I’m told using “proper” makes things more proper), we’re making available 2000 purple hoodies, as well as a selection of t-shirts and another hoodie option. And then that’s it. Maybe we’ll add more in the future. Or maybe we won’t. I’ll never tell.
Editor’s Note: This content is also mirrored on the author’s personal blog. So check that out, too, for this and other musings.
This is part one of a three-part series covering all aspects of our data analysis. This part describes our pipeline. The second part will go into detail concerning particular design decisions. The third part covers this history of analytics at Twitch.
In the beginning, we logged all of our data to Mixpanel. As our user base grew, we logged an increasing number of events; this growth in data points vastly outstripped our user growth to the point where we were sending Mixpanel billions of events per week. As our growth continued, we have needed to make better decisions based upon joining different events to gain really deep insight into our users’ behaviour. Count based metrics, such as those provided by Mixpanel or statsd, are insufficient when it comes to this and given the ever increasing cost of Mixpanel, we brought together a team to work on storing our event data in an economical fashion while providing the tools to query the data without these downsides.
There’s a ton of content every single week on Twitch from new game releases, to industry events and million-dollar esports circuits. We’re making it our mission to help cut through the noise by presenting the largest, most relevant events and happenings on Twitch in the first episode of Twitch Weekly. Join us for the pilot and let us know what you think in the comments below!
Click here for full schedules and more information:
Twitch Engineering is very excited about our new Group Chat feature – not only because it’s friggin’ awesome, but also because we have been using it to facilitate broader improvements to our chat architecture. These changes are aimed at improving our QoS – we hate dropped messages as much as you. For this post, I’d like to give an overview of some of the things we’ve been doing to improve overall chat reliability over the past few months.
One of Twitch Engineering’s long-term goals is to move away from a monolithic Ruby on Rails application toward a Service Oriented Architecture, where each feature of the site is a separate component. Our Group Chat design facilitates this drive by creating a new service that will warehouse all chat data (mod lists, Chat colors, etc), data that has historically existed in databases owned by our Rails system. This data migration is currently a work-in-progress.
Look! A snazzy video walkthrough!
UPDATE: This has now been rolled out to Twitch Turbo subscribers as we ramp up our scale.
One of the most beloved features on Twitch is the ability to chat with the broadcasters and your fellow gamers. In many ways, it’s what makes Twitch, Twitch. It’s where community memes begin. Where you express your glee, outrage, befuddlement, or amusement, as the case may be. Twitch is a social place, and chat is where the social exchange happens.
Fun with Stats: How many chatters do we average a day? ~700,000 uniques, hooray!
Today, we’re proud to announce a new beta initiative called Group Chat. Group Chat is a way to create invite-only chat rooms that live separately from the traditional Channel Chat.
Without further ado, here’s the one-and-only djWHEAT to take you through the particulars.
With these two simple words, thousands of Xbox One owners have made the leap from their living rooms to the vast reaches of the World Wide Web shouting, “Look at me world, [I think] I’m good at video games!”
To help Twitch users consume this yummy goodness, we’ve dedicated a directory solely to Xbox One broadcasts so all of our new Xboxcasters (need to copyright that™) will be easy to find. So whether your game of choice is Titanfall, Plants vs. Zombies Garden Warfare, Forza, FIFA 14, or any other Xbox One title, you can find the action here.
Today we’d like to congratulate Electronic Sports League (ESL) and parent company Turtle Entertainment GmbH on their announcement of plans to acquire ESS Agency, as well as their plans to open a studio and offices in Los Angeles. ESL is synonymous with the highest level of gaming and is a premier Twitch content partner. Everything they do from grass roots leagues to top esports events, all paired with premium content, is top draw. We’ve enjoyed working with them for many years and long may that continue as they venture into North America.
“We’ve had a strong working relationship with Twitch for the last few years and as they have grown, we too have grown,” said Paul “ReDeYe” Chaloner, Head of Content and Media at ESL. “It’s not a stretch to say, without Twitch, esports would never have taken off to the degree it now has.”